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   &#160;<span id="projectnumber">1.x</span>
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<p><code>#include &lt;<a class="el" href="keep__history__pass_8h_source.html">keep_history_pass.h</a>&gt;</code></p>
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Collaboration diagram for KeepHistoryPass:</div>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_keep_history_pass_1_1_camera_cull_callback.html">CameraCullCallback</a></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_keep_history_pass_1_1_camera_post_draw_callback.html">CameraPostDrawCallback</a></td></tr>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a5bf65da5c2b01f82aaef94b1fa3646f9"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a5bf65da5c2b01f82aaef94b1fa3646f9">KeepHistoryPass</a> (osg::TextureRectangle *in_tex, int hist_size)</td></tr>
<tr class="memitem:a9327f96c7505dc600dea38835564ea70"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a9327f96c7505dc600dea38835564ea70">~KeepHistoryPass</a> ()</td></tr>
<tr class="memitem:a24f4776f584a3d02019f313a7273de8e"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Group &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a24f4776f584a3d02019f313a7273de8e">getRoot</a> ()</td></tr>
<tr class="memitem:a2ef5708fc6524f25210986029bce4750"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr<br class="typebreak"/>
&lt; osg::TextureRectangle &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a2ef5708fc6524f25210986029bce4750">getOutputTexture</a> (int age=0)</td></tr>
<tr class="memitem:ab6bc8edc264383ddda077e0d4c475c25"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#ab6bc8edc264383ddda077e0d4c475c25">setShader</a> (std::string filename)</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a125e82b336940281112814eb6edddd42"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Group &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a125e82b336940281112814eb6edddd42">createTexturedQuad</a> ()</td></tr>
<tr class="memitem:a7551dc96c2f0d444762f2e38d8da7f4b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a7551dc96c2f0d444762f2e38d8da7f4b">createOutputTextures</a> ()</td></tr>
<tr class="memitem:a6701f76954b6e6f5d02b142411a6b918"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a6701f76954b6e6f5d02b142411a6b918">setupCamera</a> ()</td></tr>
<tr class="memitem:ad9b005ddd3efd9d284271e3be3e89d5c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#ad9b005ddd3efd9d284271e3be3e89d5c">frameDone</a> ()</td></tr>
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<tr class="heading"><td colspan="2"><h2><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:a30107b508c14336bd8354ab741688fdd"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Group &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a30107b508c14336bd8354ab741688fdd">RootGroup_</a></td></tr>
<tr class="memitem:a5e9d19661575fce80faa82ec3ac07dc7"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Camera &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a5e9d19661575fce80faa82ec3ac07dc7">Camera_</a></td></tr>
<tr class="memitem:a0eb1c2de56cdbc2e652f6bc6a7b39dda"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr<br class="typebreak"/>
&lt; osg::TextureRectangle &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a0eb1c2de56cdbc2e652f6bc6a7b39dda">InTexture_</a></td></tr>
<tr class="memitem:a69ddb6f8a0dd4ab00ad7c8398368c3c7"><td class="memItemLeft" align="right" valign="top">std::vector&lt; osg::ref_ptr<br class="typebreak"/>
&lt; osg::TextureRectangle &gt; &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a69ddb6f8a0dd4ab00ad7c8398368c3c7">OutTextures_</a></td></tr>
<tr class="memitem:a825ba0809b385f1afad9bd413c0b06d7"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a825ba0809b385f1afad9bd413c0b06d7">TextureWidth_</a></td></tr>
<tr class="memitem:a9cb6cc8a7e55a2a8e9eb41a45522b030"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a9cb6cc8a7e55a2a8e9eb41a45522b030">TextureHeight_</a></td></tr>
<tr class="memitem:a500eacff08da8264e0df22de1bd723c1"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Program &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a500eacff08da8264e0df22de1bd723c1">FragmentProgram_</a></td></tr>
<tr class="memitem:af355982fb0af6c4ca9982c7f568618b9"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::StateSet &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#af355982fb0af6c4ca9982c7f568618b9">StateSet_</a></td></tr>
<tr class="memitem:a25ec7147afeb853f41e39ca672ed30fc"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a25ec7147afeb853f41e39ca672ed30fc">HistorySize_</a></td></tr>
<tr class="memitem:aa1beccbc12dbea2ef07383cdcb5f633c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#aa1beccbc12dbea2ef07383cdcb5f633c">OverwriteIndex_</a></td></tr>
<tr class="memitem:ab11cf6fe2f76377f49341f39dc6c0fe1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#ab11cf6fe2f76377f49341f39dc6c0fe1">ValidHistory_</a></td></tr>
<tr class="memitem:a0af2cbb1ce9169276602077c294a7428"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_keep_history_pass.html#a0af2cbb1ce9169276602077c294a7428">FirstPass_</a></td></tr>
</table>
<h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">KeepHistoryPass::KeepHistoryPass </td>
          <td>(</td>
          <td class="paramtype">osg::TextureRectangle *&#160;</td>
          <td class="paramname"><em>in_tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>hist_size</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<h2>Member Function Documentation</h2>
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          <td class="memname">void KeepHistoryPass::createOutputTextures </td>
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          <td class="memname">osg::ref_ptr&lt; osg::Group &gt; KeepHistoryPass::createTexturedQuad </td>
          <td>(</td>
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          <td class="memname">void KeepHistoryPass::frameDone </td>
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          <td class="paramname"></td><td>)</td>
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          <td class="memname">osg::ref_ptr&lt; osg::TextureRectangle &gt; KeepHistoryPass::getOutputTexture </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>age</em> = <code>0</code></td><td>)</td>
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          <td class="memname">osg::ref_ptr&lt;osg::Group&gt; KeepHistoryPass::getRoot </td>
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          <td class="memname">void KeepHistoryPass::setShader </td>
          <td>(</td>
          <td class="paramtype">std::string&#160;</td>
          <td class="paramname"><em>filename</em></td><td>)</td>
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          <td class="memname">void KeepHistoryPass::setupCamera </td>
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<h2>Member Data Documentation</h2>
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          <td class="memname">osg::ref_ptr&lt;osg::Camera&gt; KeepHistoryPass::Camera_</td>
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          <td class="memname">bool KeepHistoryPass::FirstPass_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::Program&gt; KeepHistoryPass::FragmentProgram_</td>
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          <td class="memname">int KeepHistoryPass::HistorySize_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::TextureRectangle&gt; KeepHistoryPass::InTexture_</td>
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          <td class="memname">std::vector&lt; osg::ref_ptr&lt;osg::TextureRectangle&gt; &gt; KeepHistoryPass::OutTextures_</td>
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          <td class="memname">int KeepHistoryPass::OverwriteIndex_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::Group&gt; KeepHistoryPass::RootGroup_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::StateSet&gt; KeepHistoryPass::StateSet_</td>
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          <td class="memname">int KeepHistoryPass::TextureHeight_</td>
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          <td class="memname">int KeepHistoryPass::TextureWidth_</td>
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          <td class="memname">int KeepHistoryPass::ValidHistory_</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>examples/keep_history_pass/<a class="el" href="keep__history__pass_8h_source.html">keep_history_pass.h</a></li>
<li>examples/keep_history_pass/<a class="el" href="keep__history__pass_8cpp.html">keep_history_pass.cpp</a></li>
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